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Changes to SetDirectory script.txt
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1990-04-16
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2KB
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45 lines
File #1: TwoSquare:MPW:Scripts:SetDirectory
File #2: MPW2:Scripts:SetDirectory
Nonmatching lines (File "TwoSquare:MPW:Scripts:SetDirectory"; Line 12:22; File "MPW2:Scripts:SetDirectory"; Line 12:14)
12 #
13 # Modified by LDO 1989 March 8 to change text of first
14 # item in Directory menu to track current directory.
15 # Modified by LDO 1989 May 26 to avoid interpretation of
16 # special characters in text of menu items.
17 # Modified by LDO 1989 July 7 to avoid creation of duplicate
18 # menu items.
19 #
20
21 Set Exit 0
22 If {#} != 1 or "{1}" == ""
12
13 Set Exit 0
14 If {#} != 1 OR "{1}" == ""
Nonmatching lines (File "TwoSquare:MPW:Scripts:SetDirectory"; Line 29:43; File "MPW2:Scripts:SetDirectory"; Line 21:24)
29 If `FindMenuItem Directory "{Directory}"` == 0
30 # Note: AddMenu checks for an existing menu item with the specified
31 # text before adding a new one. For this reason, I must change item
32 # 1 of the Directory menu to something that isn't going to match the
33 # new current directory *before* calling AddMenu, and change it to the
34 # new directory afterwards.
35 SetMenu Directory 1 'Show Directory'
36 AddMenu Directory "New Directory" ╢
37 '(Directory "'"{directory}"'"; SetMenu Directory 1 "'"{directory}"'") ╢
38 > "{ShellDirectory}"MPW.Errors │ Dev:StdOut ╢
39 || Alert < "{ShellDirectory}"MPW.Errors'
40 SetMenu Directory `FindMenuItem Directory "New Directory"` "{Directory}"
41 End # If
42 SetMenu Directory 1 "{Directory}"
43 End # If
21 AddMenu Directory "{directory}" ╢
22 'Directory "'"{directory}"'" > "{ShellDirectory}"MPW.Errors │ Dev:StdOut ╢
23 || Alert < "{ShellDirectory}"MPW.Errors'
24 End
*** EOF on both files ***